Why do I start my Sci-Fi oriented blog with a review of the game? The thing is that this genre is the most close to the objectification of interactivity. When a viewer, reader or, in our case, a gamer determines how the plot will flow and what the final will be by himself, we talk about interactivity. The gamer can determine what will the final for the antagonist.
I am a great Sif-Fi fan and for me the Bioshock Infinte game was delightful. I do not want to go further in the details of the gameplay nuances or the twists of the plot, since walkthroughs can be found in great numbers all over the internet. I want to talk about Sci-Fi aspects of the game.
The game obviously explains what is happening: alternate history, post-apocalypse environment as a result of the Third World War and so on. While world decoration in trendy “steampunk” style adds a zest to the entourage of the game. However, we do not need those explanations. The gamer accepts this fantastically admirable city that flies in the sky almost immediately. He instantly starts believing in peculiar properties of the uncommon architecture. He understands the rules of moving between flying quarters and buildings.
When we get used to the world around, some fantastic (even for this world) things start happening. On the scene appears a girl that can bond together different realities, similar to each other or separate as heavens and hell. For example, a fire-truck rushing on the pavement of Paris with Eiffel Tower on the background can be a “hi” from our REAL reality.
From my point of view, casual Sci-Fi fans shall like this game. Sc-Fi nerds will be pleased by the amount of Easter Eggs in the game. Some of innuendos on other games, movies and other medias are listed in the video below.
In conclusion, I want to thank developers for this great game with an awesome original game-world and intriguing plot! I can only regret that it was a wrap for a somewhat mediocre 3D Shooter (not my kind of games) with some elements of a quest genre.